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Oldeman Member

Joined: 28 Apr 2004 Posts: 160 Location: Raleigh, USA
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Posted: Fri Jun 08, 2007 10:24 pm Post subject: Strip all BOVs (Buttons Over Video) at PGC level action... |
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Anyone else like a new function in the PGC popup menu to strip all BOVs (buttons Over Video) for that PGC.?
Similar to Strip Angles function in concept.
It can be a pain finding these by scanning slowly through a large cell.  |
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toaddub Moderator

Joined: 12 Sep 2004 Posts: 1995
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Posted: Fri Jun 08, 2007 10:38 pm Post subject: |
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| Are these BOVs really unnecessary? Aren't they there for a purpose, e.g. trivia questions, game, menus? Or you encounter a different situation. |
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Oldeman Member

Joined: 28 Apr 2004 Posts: 160 Location: Raleigh, USA
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Posted: Sat Jun 09, 2007 2:43 pm Post subject: |
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I talking about BOVs scattered in the video instead of menus.
In particular, buttons are left over in video from from a removed interactive "help" function and just have a NOP command associated with them.
Since DRM goes to the trouble already find the BOVs and highligths the apporiate cells, just though it would be easy to zap the BOVs at once.
Not a big thing, especially if no one else has the problem. |
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